Tween destroy roblox. I’ve been scripting on roblox for around 2 years.

Tween destroy roblox It can Feb 15, 2024 · So a while back I created two modules that wrapped the TweenService and Debris. 2 seconds. This utility provides an easy-to-use API for creating, chaining, managing, and canceling tweens. AnimationTrack:GetMarkerReachedSignal ("barrier/wall summon"):Once (function () Wall. (Just check if it’s a basepart or accessory) To tween a model, you can define a primarypart and make sure its anchored. Creating and configuring a Tween is done with the TweenService:Create () function; Instance. Recently, from my friend I’ve heard that it is important to destroy unused tweens, as doing otherwise will cause the game to lag. This module offers 32 easing styles (compared to Roblox’s 11) and they all have the 3 easing directions as well, allowing you to find exactly the tween timing you desire. Assign table to variable “Tweens” in a do-end block Insert Tweens into those tables via table. It’s hard to explain since I have a frame that consists of a bunch of buttons. Video: My problem with tween - YouTube What solutions have you tried so far? Did you look for solutions on the Developer Hub? Idk what makes car destroy, so i need help with that local Car Optimizing Tweens - Roblox Scripting Tutorial Suphi Kaner 21. ve:Clone() playr. since filtering enabled is in place “ actions made by the client will no longer freely replicate to the server ”. For every other part in the model, unanchor them and weld them to the primarypart with a weldconstraint. new(duration, Enum. How should I go about doing that? I am thinking to fire a remote event to the server once the tween is done to then destroy the instance. I want it so if you jump after being detected, the script completely stops, cancels the tween and resets without reaching the result. Do I Used to create `Class. The tweens will be garbage collected regardless when you destroy the stand model. I need it to :Destroy() itself whenever it touches a object mid flight. When an a Part is Destroyed on the server, I want to play a tween on clients before its parent state is replicated to nil. Nov 21, 2022 · so for some reason the tween im using still affects the part even after the tween has been destroyed heres my script self. Hi all. EDIT: My parts are unanchored and not welded to anything. It looks like you're having some trouble getting your Tweens to stop. An option “stop tween if point is reached (or tween is finished)” could improve performance. B local character = localPlayer Aug 26, 2022 · Example, if you tween the part from 0 to 1 in 1 seconds it takes of course, one second. I don’t know what to do… Here’s the code: local fog01 = script. Destroy) -- tween. Unfortunately in this case, a new Tween has to be created since the goal changes. Creating and configuring tweens is done with the `Class. 2K subscribers Subscribe Apr 9, 2025 · An open-source tweening library for Roblox, featuring advanced datatypes, customization, interpolation, and optimization. To handle receiving multiple badges, I use … Hi all. But anyway this tutorial is on how to use TweenService, which I think is one of the most important services. How would I go on making it explode. Jan 20, 2020 · Tween | Documentation - Roblox Creator Hub Tweens are used to interpolate the properties of instances. However, if youre only looking to get the completed connection once, I would just do it like this. Then the part the destroyed to remove the welds and set the rock’s cancollide to true (cancollide is set to false in the beginning since they appear from the underground) Sep 5, 2023 · The short answer is yes! It's safe to destroy an object with a running tween. Completed:Wait() will have the proper behavior, it will yield until completed. Workspace tweenAdd:Play() end) text. When a large quantity of projectiles are present, The CPU usage spikes, and the game becomes unplayable. Do I You can either give a function, a connection, an Instance, or a table with a Destroy method. TweenBase:Play(), the tween resumes playback from the moment it was paused. ##Sumerization## I want the Aug 16, 2023 · This script adds a part when I type “add”, and removes it when I type “remove” The problem is, I can’t re-add the part when typing “add” after it has been removed. If you use Tween:Stop () and then Tween:Play (), it should pick back up from where it is if I remember correctly. This the touched event newFireball. Tween` inherits from `Class. so i tried anchoring it and the bomb has not destroyed. Aug 23, 2025 · All tween methods (excluding Destroy) now return the tween object it is called on, allowing you to chain methods for cleaner and shorter code. I know the code runs because it creates the wall. Using Tween:Cancel (), as @Tylerisawsome113 said in the 2nd post, will destroy the tween. new(3) --OBJECTS-- local Windows = workspace. But the tween will automatically destroy when the instance is destroyed. end of the control block: function/if/for/while statement, etc), provided you hadn’t assigned to anything else in between. ev Hello, I was triying to make a custom Proximity Prompt system when I wanted to make a bar wich shows your progress (the number of sec you need to keep holding until the proximity prompt gets trigged). Position, ROOT. In other words, to smoothly animate a Tween. Rotate, scale, and change the colors of objects. in my previous game i didnt had this Learn with documentation and resources for all creators. Jul 4, 2024 · Hello developers. Each of these guis are Jan 7, 2025 · Custom TweenService 1. Completed event, I’m getting different results depending on how I use it. Completed:Connect(Tween. When I call the function and use the . Video: My problem with tween - YouTube What solutions have you tried so far? Did you look for solutions on the Developer Hub? Idk what makes car destroy, so i need help with that local Car Nov 16, 2024 · Tween the position of the fireball from the player to the end position of the shapecast, and when the tween ends, do the explosion. CurrentCamera local partB = workspace. Died:Once(function() -- disconnect all events and set them all to nil end) Shouldn’t all the memory related to the character be “for i, v in pairs”… In Luau, ipairs works really fast, contrary to what most online resources say about ipairs in vanilla Lua, use it for numerically indexed tables where key-value iteration is unnecessary, although this will only improve the speed by negligible difference. Support for advanced data types: Sequences This module allows you to choose what event the tween runs on, so you can use Stepped, RenderStepped, or Heartbeat depending on your needs instead of being locked to Heartbeat with Roblox’s service. PlayerAdded:Connect(function(plr) local playr = script. For example when it touches someone (Which I did) it will get larger using Tween Service. random(1,#endings Jul 27, 2024 · The purpose here is when I tween the HumanoidRootPart, the camera is always jittery so I decided to tween that as well, which was all working fine in first person because I was only tweening it to the same position. You just use them in place of the direct service itself and it adds some additional functionality. e. I’ve checked every local script and tried disconnecting all events, but memory still stays up when I respawn. The movement when the animation starts can be fixed by putting 0 as the first parameter when calling anim:Play(), but nothing seems to fix the movement when the animation ends. There may be other methods, but as far as i could read, this is the best option. I tested the summoning out, but for some reason, the entire game lags whenever I summon it. All instances inherit from the Instance base class 1. Here is my script that includes tweens: local Debounce = false local TornadoStarter = game. I’m fairly certain this would be the best performing option to do this, so I’d suggest this over any other method. Name == "PickupHitbox" then TweenService:Create ( orb, TweenInfo. Dec 16, 2020 · Have you tried not destroying the tweens immediately after playing? I’m not 100% sure how the internals of replicating the Tween to the clients work, but deleting it so soon on the server may have unintended consequences. What is TweenService? TweenService is one of the many Services in Roblox Studio. What is the best way to do this? Pretty self-explanatory topic. I’ll be showing you how you can make a rainbow color (or RGB / Chroma) effect using TweenService. 1 Download: here | Github: here | Legacy: here | After quite a bit of time, I decided to rewrite this module and release it under the name CustomTweenService 1. I wanted to make it so that each button is slightly larger when hovered on but it did not work. Do I have to worry about performance on lower end devices? Jan 29, 2023 · I stumbled accross this issue where I “”“needed”" to Tween a Model. core. text. Tweens are instances. This is the only way to create Dec 15, 2023 · Hey guys, so I use tweens quite frequently when coding my projects and doing commissions. There no physic use it’s totally use Tween I write these script totally avoi… Sep 11, 2021 · What do you want to achieve? Keep it simple and clear! I wanna car don’t destroy after tweening it What is the issue? Include screenshots / videos if possible! Problem is after i tween it, it destroys. It thus gets picked I have a memory leak in my game where if the player resets or gets killed. In this context Aug 3, 2024 · The code works perfectly fine, its just laggy server-side. Child Instances of an Instance being destroyed cannot be salvaged after this event is fired, but descendants of Jan 7, 2019 · So, I’ve never posted a topic here before, but I decided to give it a shot. Tween|Tweens` which interpolate, or tween, the properties of instances. Right now, at the end of every script, I have this piece of code: humanoid. As far as I’m aware, you can’t delay the reverse. May 14, 2023 · so i have a vector2 variable and id like to tween it, however when you tween the first argument has to be an instance. How do I fix this? Basically instead of “tweeting” it, I just want the dummy to Dec 9, 2020 · Hey there! I have a simple question: how do I cancel a tween made by the TweenService? Here is an example of where I may implement this: local tween = TweenService Aug 27, 2020 · if creating Tween constantly reduces the overall performance of the game and if this is a good practice. local TweenService Jul 25, 2025 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! A spinning part that runs on the client that the player sticks to What is the issue? Include screenshots / videos if possible! I have found ways to make it spin but it wont stick or it isnt good What solutions have you tried so far? Did you look for Jul 25, 2025 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! A spinning part that runs on the client that the player sticks to What is the issue? Include screenshots / videos if possible! I have found ways to make it spin but it wont stick or it isnt good What solutions have you tried so far? Did you look for Sep 1, 2020 · So I am making a loading screen and it has a blur effect. The Tween object controls the playback of an interpolation. Touched events don’t seem to fire while the object is being tweened. AdjustSpeed() requires and is a number so it would make sense to tween it no? Oct 15, 2021 · Hello, I am trying to make a “smart tweening” ModuleScript to create, play, and destroy tweens automatically as needed. You can change BrickColor, Position, Size and Orientation with Tweening. TweenBase:Play(), the properties of the tween resume interpolating towards their destination, but take the full length of the animation to do so. Re-enabled native code generation for the entire ValueFunctions module. It fly’s using tweening, constantly tweening to it’s next fly to point. I figured that it must be the UIGridLayout that’s making this impossible. i also showcase how is it work. The thing is when a move gui that’s ontop of another gui disappears, it tweens up in it’s place. Apr 13, 2024 · I noticed that there are many replies that say that you should tween something like a body velocity or linear velocity to make dashing smoother, but there are no tutorials or topics that say how you should do that. Feb 5, 2022 · Not sure if this is the right category, sorry I have a script that tweens the transparency of an UI, so it runs about 40 short tweens at the same time. Parent:GetChildren() do if ending. LocalPlayer local camera = workspace. Quad), {FieldOfView = fov}):Play() Roblox will handle the dump collection for you, instead of having to spawn a function that deletes it. Name = plr. FocusLost:Connect(function(enterPressed) if Jun 25, 2021 · I’ve made a script that can detect when walk speed, remotes fired and when players leave and join. Name == “Ending” then table. This module allows you Jan 2, 2025 · Hello, I recently made a projectile system, if used on the server side, will update a projectiles position 24x every second. LookVector * -100 + Vector3. I tried doing it, but it wouldn’t tween with no errors. Since it doe… May 17, 2025 · Just to clarify: when the tween finishes in the video, the camera type is still scriptable. You can’t Tween a Model directly because of Roblox limitations. Parent. The issue is, when I destroy the enemy after its health has hit 0, although its destroyed, the health of the player base still goes down as if the enemy still made its way to the base. Jun 28, 2023 · Introduction Hello! My name is LuckyEcho, and I am a scripter on roblox. Now I’m at the point where I need to make the random item system, and I had a cool little thing planned out where the items fly/burst out of the chest onto the ground. Nov 24, 2022 · Uhm you could either use Player:LoadCharacter () directly when they die, or use Character:Destroy () when they die. new(10) local SInfo = TweenInfo. If a child Instance is added to the Instance being destroyed, that child will not be destroyed. OR somehow make the object tween until it reached the position while “trigger once” condition is used. Parent = script. I still destroy my top-level object so in essence everything below is fine, but this gears more towards permanent scripts. I want to kill a tween in the middle of motion. Mar 22, 2024 · Therefore the tween has to be repeated every Frame. TweenService helps you move parts or models around the workspace smoothly. rbxl (66. It also includes debugging features and tools for visualizing easing styles, making it perfect for both simple animations and complex, dynamic workflows. Tween` object controls the playback of an interpolation. Apr 18, 2018 · I require clarification on this. I’ve been using them for a while so I figured why not just post them to the devforum to anyone that needs to use them so here you go. Here is the code: `local currentarmsattached = 0 local endings = {} for _, ending in script. Would it not be smart to use the system TweenServices uses where if you do not save a reference to the tween (like a variable) and the tween stops then you should delete the tween? or is that not possible to do with modules? Nov 24, 2022 · Uhm you could either use Player:LoadCharacter () directly when they die, or use Character:Destroy () when they die. You can either give a function, a connection, an Instance, or a table with a Destroy method. However, while my code works well in a regular Script, it appears that when passing it to a ModuleScript via require() followed by a function call from the script that required the module, something weird happens when you attempt to pass in a Dictionary. Cam. LocalPlayer local ProxS = game:GetService("ProximityPromptService") local ProxModel = script:WaitForChild("Prox May 26, 2021 · I have a function that creates a tween base, plays it, and returns the tween. ik the functions - tween:Create() , tween:Pause() , tween:Cancel(), But Im Not Sure How to Implement Them Correctly. 5, En… Overview Tweening is a way to interpolate a part or ScreenGui. Jul 31, 2022 · I added a print () inside the repeat loop and the print plays normally however it seems the tween is only playing once but is being fired correctly every time the repeat, repeats. Aug 19, 2024 · How do I tween this orb to a moving object? I want to leave the EasingStyle as it is. Visible = true playr. -- // Services -- External services local userInputService = game:GetService("UserInputService") local tweenService = game:GetService Jan 29, 2022 · First, the rock are welded to a part ,so i can tween the part which will also affect the rocks. Everytime I try to loop a tween, I can’t cancel or pause it because it will mess up with everything, like in this video: Yet if I do never pause or cancel the tweents it works just fine. I don’t want that. Halts playback and resets the tween variables. Let’s start by defining our TweenService and making our Tweening function. This post from a while ago might give you some more info. Then you can just tween the primarypart, and the whole model should tween. The reason this probably isn’t working is because tween service will constantly apply the rotation math to the old camera position. AdjustSpeed() requires and is a number so it would make sense to tween it no? Jul 27, 2024 · The purpose here is when I tween the HumanoidRootPart, the camera is always jittery so I decided to tween that as well, which was all working fine in first person because I was only tweening it to the same position. Completed:Connect(function() it will fire the completed event immediately without any yield Jul 18, 2020 · Tween. Are Aug 8, 2025 · It is recommended to destroy the tween. 🌟 More capabilities! Experience animation in Roblox like it should’ve been. It works for few of them but later starts to appear in the middle like so I’ve tried setting the CFrame to the parts position instead but that makes it appear at the center of the part. I’ve been scripting on roblox for around 2 years. With all the features of TweenService, and many new and amazing features: Advanced networking for efficient server tweening. There are many times that you would want to animate a GUI or Part rather than using for loops, one reason being to make your game look more professional. TweenService:Create ()` function. Name = "Wall" Wa… Feb 18, 2021 · cloned by a local script to workspace well thats the main problem youre cloning using a local script and the tween script is a server script. The evidence is just knowing how the garbage collection system works. If new goals are needed for an interpolation, a new Tween must be created The `Class. 1. Players. Completed:Once(function() block:Destroy(); end); tween:Play(); end The way the function is structured won’t cause a memory leak because of the fact that tween instances are collected as well as how once the function ends, there will no longer be a reference to the created tween instance via the “tween” variable right? Many thanks! : ) May 26, 2025 · Yes, and you can get that back/remove that with tween:Destroy () (use the name of the tween) Oct 15, 2023 · Hello! I have this super annoying issue, where every time a tween to a part happens the part goes downwards (-y). I understand the relative to head workaround, however, for things like cutscenes or other non-character-oriented camera animations, this isn’t possible to do. `Class. All you should watch out for is connecting to a signal of the tween and not disconnecting after the tween finished playing, this will cause a memory leak. Workspace. Using . Destroy is intended to disconnect all connections and send an instance to nil (thus the instance is held in memory). TweenBase:Cancel(). If you do not wish to destroy all children and descendants, use either Instance:GetChildren () or Instance:GetDescendants () to loop through those children/descendants and select what to destroy. The cooldown gui system works fine but there’s a small issue with it. It’s only when I tried to account for the camera’s distance from the HumanoidRootPart that this issue started occuring. Destroy is a function and completed event will call it Feb 21, 2022 · spawn(function() tween. Parent playr. TornadoStarter local build = script. I had made a post on tweening a checkpoint, and i wanted it to tween if it was the next stage i had to reach. Differences from the original version The old module had to use a lot of hacks in order to properly work and was quite heavy memory and performance-wise Nov 15, 2021 · Basically, I want the part to show up at the position of where it touched. Hello! So basically my script has a detector, a tween and a result. I love the smooth transitions it provides but I find it makes my code a mess. Completed:Wait() tween:Destroy() end) Also seeing as you are just deleting the tween after you should write it as: tweenService:Create(camera, TweenInfo. This is my code: local players = game:GetService("Players") local player = players. Completed:Wait() Part:Destroy() Fires when the tween finishes playing or when stopped with Class. --example on how to use it (debris) local Debris = game:GetService("Debris Sep 2, 2016 · Otherwise, when creating a tween, you can add the gameObject as the ID of that tween, by chaining a SetId (myGameObject), and then call DOTweenKill (myGameObject), which will kill all tweens with the same ID (in this case a gameObject, but you can also set an int or a string). insert Call Destroy on the Tween once it fires Tween. Text ~= "add" then return end part:Clone() part. Name playr. 8 to 1, it takes 1 second instead of 0. Note that while the configuration of a tween can be accessed after a tween has been created, it can not be modified. If you want the limbs to turn invisible over time, you can just loop through every child in Character, and tween it’s transparency. I have used UIGridLayout and UIPaddings to adjust them to my likings. TweenService First, insert a part into the Workspace and Feb 28, 2025 · Hello, I’m trying to tween an entire model, but only the PrimaryPart moves, even though the model is welded. Touched:Connect (function (hit) if hit. But I want to be able to tween it to make it look more smooth but I’m not sure how Demonstration: Script to clone: game. Incorrect; if you destroy a tween, the tween will keep playing until it is finished, but any signals connected to the tween (Completed signals) will be disconnected, so these subsequently won’t trigger when the tween stops if it was destroyed. . is there a more effective way than creating two separate values for the X and Y parameters and tweening them separately? Jul 1, 2023 · It works well, however I want it to go back after it completes the tween, right now it just snaps back to the start of the tween instead of going backwards local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local localPlayer = Players. Here’s a video: You might not be able to see the lag very well in the video, but it lags a lot more than what it looks like in the video. Sep 21, 2021 · This would not create a memory leak because an open function is not a memory leak. Explore Roblox's Instance class documentation, detailing its properties, methods, and usage to enhance your development experience. fog02 local TS = game:GetService("TweenService") local menu You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! How do I tween a bullet out of a turret What is the issue? Include screenshots / videos if possible! so i have a bullet that i clone from replicated storage and parent to workspace. Attributes support. Jan 29, 2023 · I stumbled accross this issue where I “”“needed”" to Tween a Model. That seems inelegant, especially if other clients may not have completed the tween. orb. So, I’m asking, how do I tween the body velocity? Thanks for posting in the Roblox Developer Forum. In this Roblox Studio scripting scripts tutorial for beginners, you will learn two different ways that you can stop and cancel a tween of the TweenService in Roblox. Furthermore, the “reverse” option when creating a tween is extremely annoying. Parent = game. Find out how to redeem them here. local Tween = TweenService:Create(Part, SomeTweenInfo, SomeTweenGoal) Tween:Play() Tween. Parent I am creating a tower defense game where enemies spawn from a part and tween to nodes on the path until they reach the player base. Any suggestions? Sep 11, 2021 · What do you want to achieve? Keep it simple and clear! I wanna car don’t destroy after tweening it What is the issue? Include screenshots / videos if possible! Problem is after i tween it, it destroys. But you CAN Tween CFrameValue and each time the Value is updated during Tweening move the PrimaryPart using SetPivot (AKA SetPrimaryPart but not deprecated). There already is an option “destroy this object when tween is finished”. Mar 7, 2024 · How would I change the shift lock cursor and the default cursor? I want both to be custom, I know that changing the player module will replace the shift lock switch, but if i change the custom cursor, that custom cursor would override the shift lock icon. new (0, 3, 0), … Abstract base class for in-between interpolation handlers. EasingStyle. 7 in two seconds. I would try using a loop and slowly rotate the camera bit by bit while updating the camera. If the tween's target is UnityEngine. 7)}) --Animation goes from 1 to 1. In my scripts, I often want May 15, 2022 · I am trying to achieve a destroying effect. This means you shouldn't care if an object has running tweens before destroying it or before unloading a scene. Therefore destroying Tweens after creating them is unnecessary, unless you’re creating lots of Tweens in a single loop (which you likely shouldn’t do anyway). Then tween will be cleaned up when it goes out of scope (i. --SERVICES-- local ServerStorage = game:GetService("ServerStorage") local TweenService = game:GetService("TweenService") local TInfo = TweenInfo. new(2),{AdjustSpeed(1. but even destroys itself. a fix to this would be using a module script and calling it via local script. I am scripting a basic rideable griffin that you can ride through the air. The main reason is because you’re yielding too much (wait (x)) To tween a model, you can define a primarypart and make sure its anchored. new ( . Thanks to all who can help. Nov 10, 2024 · I want to make a script that depspawn an NPC after a set amount of time the despawn process involved npc slowly turn transparent and after all part turn completely transparented proceed to destroy the model I know how to do tween but I don’t know where I should put the destroy funtion also I want the countdown to only start after the model got clone into a folder in the workspace I tried May 29, 2021 · So, I’ve made a fireball. This module allows you to tween nearly any value, including NumberRanges and PhysicalProperties, which makes it far more useful and versatile. edit: if a player / object gets in the way, you can have a touched event or use GetPartsInPart() every heartbeat to cancel the tween and fire the explosion quicker. Doesn't reset its progress variables, meaning that if you call Class. Additionally can you share the client side of the summoning code? Do you hook into How do you destroy a tween on Roblox? Using Tween:Cancel () , as @Tylerisawsome113 said in the 2nd post, will destroy the tween. On the other hand, using . Dec 15, 2023 · Hey guys, so I use tweens quite frequently when coding my projects and doing commissions. TweenBase`. Jan 11, 2025 · Hi, apologies if this is the wrong area to post this to, but I have a gun that has a flashing light when it fires but this lighting bug occurs on some shots, I would like to know if there is a fix or similar because it is very bright on windows and breaks the immersion Have a look for yourself: (Flashing lights warning) And here is the script that controls the pointlight: (Tween is declared Aug 31, 2023 · As you can see in the video, it “moves” the Dummy back into the original place upon the animation stopping. Tweens are a type of Instance and are garbage collected the same as any other non-parented Instance. Would I make this in a while true do loop? Mar 19, 2025 · I have scripted a cloud spawner that clones clouds from a group of 4 cloud models and positions them in random spots on one side of the map and then activates a script inside the cloned cloud that tweens it to the other side of the map and then deletes itself. Destroy is a method of the Instance class. Jan 7, 2022 · Terpy (Ignore the strange name, it works well :grin:) This is a module for tween a container’s descendants back and forth from transparent to non-transparent while maintaining their original properties! Aug 2, 2022 · Im thinking about the while true do, make the wait 11 seconds and see if that works then do Tween:Destroy () So, I am trying to make a JJBA game, and I created a stand summoning script. :glowing_star: More capabilities! Experience animation in Roblox like it should’v… Halts playback of the tween. Script:4: attempt to call a table value Although Aug 31, 2021 · So I’m making this game where you dig up chests that randomly spawn in random places at different intervals, and I already have everything setup in terms of the digging system and the animations. a. I searched everywhere on YouTube, DevForum, and Google for how to fix it, but I couldn Sep 5, 2023 · The short answer is yes! It's safe to destroy an object with a running tween. Apr 9, 2025 · An open-source tweening library for Roblox, featuring advanced datatypes, customization, interpolation, and optimization. (Just check if it’s a basepart or accessory) Tween instances. The Tween object itself controls the playback of the interpolation. Differences from the original version The old module had to use a lot of hacks in order to properly work and was quite heavy memory and performance-wise Feb 17, 2023 · I am remaking a game of mine, but I keep running into an error when trying to tween an instance; Workspace. It’s not collision because I have a collision group that makes it not collide. If you want to tween the part from 0. Script:4: attempt to call a table value Although I have a frame that consists of a bunch of buttons. Tweens take up so many lines and make my code look unreadable. Yes the problem was solved but a new problem arises, and that is to stop a tween. the cancollide is being true after bomb cloned. This instance, in memory without any connections, is weak. after its unanchored the bomb got destroyed. Touched:Connect(function(hit) local hum = hit. 5 KB) You can try it if want. CFrame. Mar 1, 2023 · I am creating a fighting game, and when the player uses a move, it places a cooldown gui on the top-right corner of the screen. Jan 15, 2025 · Tweens aren’t “dangerous” to use on the server and it’s totally fine to use them like this. Optimizing Tweens - Roblox Scripting Tutorial Suphi Kaner 21. Janitor allows you to specify how you clean up objects, so you can cancel a Tween when the Janitor is cleaned up. so I decided to tween the projectile to the next position. I decided to remove the tween, but I Hey everyone! The title says it all. When you use :Pause(), :Cancel(), or :Destroy() on a Tween, it will usually stop the Tween immediately. Completed I called destroy on the tween, but I print #Tweens and it still reads 3. Object, then PrimeTween will check if it's not destroyed before playing an animation further. Not at all, you should create one Tween and use it multiple times. This module allows you to choose what event the tween runs on, so you can use Stepped, RenderStepped, or Heartbeat depending on your needs instead of being locked to Heartbeat with Roblox’s service. I am just wondering, how would I make the blur, “Fade away”? Heres some more info: I want it so slowly fade then when it is completely gone it deletes the blur effect. result = workspace:Raycast (ROOT. Parent:FindFirstChild("Humanoid") if hum then if hit Sep 24, 2023 · by me I haven’t seen any plugins that let you use click and drag to build so I made one which you can get for free here This post is a quick overview of notable features and things to know when using it Controls Features Info Here’s some things I made using the plugin: you could probably make something better I spent < 20 minutes on each of these also, special thanks to ElectricNinja01 Feb 23, 2023 · I’m trying to make a notification system for something I’m working on, my goal is to make the notifications correctly move upwards when a new notification arrives but the current script I made doesn’t work properly, it only moves an existing frame in the way of the new frame upwards but doesn’t after, also there is no gap between the notifications but that’s probably due to the way I Feb 17, 2023 · I am remaking a game of mine, but I keep running into an error when trying to tween an instance; Workspace. i made a bomb that clones to workspace after tool is activated,but the bomb is getting destroyed after its parented to workspace. Nov 30, 2019 · I have a problem. FocusLost:Connect(function(enterPressed) if not enterPressed or text. Is there a more efficient way to do this? Specifically I am wondering if there is a way to tween multiple models that delete themselves Mar 2, 2021 · Hello There, I made this post for a problem i faced. Is there any way I can tweenposition/tweensize while having my GUI size and position controlled by I was wondering if it’s possible to tween animation speed (AdjustSpeed) like this: TweenService:Create(Animation,TweenInfo. fog01 local fog02 = script. or when you use remoteevent/function to fire/invoke to Hi so i’m looking to use :Pause() for a tween that’s located in ANOTHER script, in a localscript but I don’t know how to find tweens or where they are located. Id also like to make the body of it be pulled towards the connecting tentacle. What is the best way to do this? EnhancedTweenUtility is a Roblox Lua module designed to simplify and extend the functionality of the Roblox TweenService. This would remove the need for a function as a whole. So how would i do that? I know how to cancel a tween but how do i stop a part of a script? Thanks. For example, the following code sample will destroy all BaseParts descending from a Model: Oct 22, 2025 · Boost your progress in the chaotic Roblox game Destroy with these free codes for cash, XP, and mastery boosts. Support for advanced data types: Sequences Fired immediately before an Instance or one of its ancestors is destroyed using Destroy. 2K subscribers Subscribe Coin drop example + tween. new () cannot be used for this particular object. im %100 sure its not falling to void. Windows:GetChildren() local Apr 12, 2025 · An open-source tweening library for Roblox, featuring advanced datatypes, customization, interpolation, and optimization. and when it click a person i want it to tween to his torso and i want him to Apr 26, 2024 · so im trying to make a cat that can walk to different windows, however after the first window it goes to, its positioning gets all messed up. I am not sure how I would destroy the enemy AND stop it from tweening so it Learn how to move parts in Roblox Studio by coding tweens. If you then call Class. Even if the object is obviously touching something it does not Completed will always fire. Sometimes when this happens it weirdly places itself in the wrong spot. Oct 15, 2023 · As the title says, the tween refuses to play. How would I be able to find this tween so I can stop it from running in another script that’s separate? Thank you. insert(endings,ending) end end function reachOut() local ending = endings[math. this has the consequence of appearing laggy, on the clients screen. The issue is that . EnhancedTweenUtility is a Roblox Lua module designed to simplify and extend the functionality of the Roblox TweenService. Dec 6, 2024 · To be more specific, is it necessary to destroy a tween if it’s meant to be used once? I have a custom badge animation system that is similar to XBOX’s achievement animation. How to Remove Objects (Roblox Studio Tutorial) - by PrizeCP Extreme Simple Series 2 (052) How do you destroy tweens on Roblox? Using Tween:Cancel () , as @Tylerisawsome113 said in the 2nd post, will destroy the tween. The entire module has been rewritten from scratch. However, sometimes the Tween may take some time to actually stop, due to lag, other running scripts, or other conditions. It may not have a physical object but it is still an instance. well try take look memory doesn’t went up too much Only detect area just by touching, not render distance or loop to check. Feb 28, 2024 · I’m making a script that creates bullet holes when the player is shot, and then shrinks them after a while before destroying them (yes i know its currently in a while loop) the problem, is that the script is waiting for the tweens to be completed and for the bullet holes to be destroyed before creating another bullet hole, I need it to continue creating bullet holes regardless of whether the Jun 12, 2025 · is it a good idea to destroy tweens after they have been played? if not are there any recommended practices for handling tweens should they need to be recycled or whatever? thanks! :slight_smile: local function OnTrigge… Jun 22, 2024 · tween. rixym rpso rbvnbdq ajdhft wrsp ulfna dxycs ofqt aapr bohy gczw ffmzbnp jgezg yfbpxim qugm